This comes two months after the startup
raised $65 million in its Series C round, led by California-based Griffin Gaming Partners, a global gaming fund.
WinZO had announced a $1.5 million maiden fund in July 2019 and a
$5 million second fund in November last year.
The startup has deployed the capital between small local and international studios, which have developed close to 70 games listed on its platform.
Founded in early 2018 by Paavan Nanda and Saumya Singh Rathore, WinZO partners with third-party developers to host games on its Android app.
It will cut cheques of between $100,000 and $1 million in exchange for equity and deeper integration with its technology stack from its current fund.
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“India is right now the hottest spot for interactive entertainment gaming and short-video formats. This is the ripest time to amplify the growth of anything that is built for this market and get them to the end-user as soon as possible,” Rathore said. “We want to identify assets and back them so that we are able to cater to this very latent need immediately.”
Rathore said that the company was working with 150 developers to create a strong pipeline of games that would go live in the next 12 months.
Apart from gaming projects, she said it was also keen to look at a broader gaming technology landscape as well as audio and video streaming startups.
The platform currently has over 70 skill-based games on its Android app in 12 regional languages. It has about 50 million registered and 25 million monthly active users.
Close to two billion micro-transactions happen on WinZO every month.
About 15-20% of its user base pay between one rupee and Rs 100 for a transaction.